ZBrushCentral

Street Sharks WIP. I could use some help ZbrushCentral users!

So here’s my Street Sharks character WIP… but I could use some help zbrush users!

Now… this is my highpoly, and its polypainted, no UV’s yet.
Where should I go from here?

I want to preserve my polypainted textures that I’ve created, but I didn’t UV before hand…

Low poly first? uvs? I’ve got a vague idea, but i’m not quite sure… Help!

Thanks in advance!

Attachments

jabwip1.jpg

Its very easy to transfer polypaint to a texture.

You can make the low poly and UV it however you wish

you can then choose to

import your low resolution mesh into zbrush and reproject then create a texture from polypaint

use Xnormal to bake Highpoly vertex colors to low poly mesh.
… make sure you un check ignore vertex colors in the highpoly meshes tab

use Topogun to bake vertex colors to diffuse map.
…check the vertex colors in the diffuse bake.

use 3d-coat to bake vertex colors…

not sure if max or maya read vert color

Thanks for the pointers guys! Some questions…

After doing my UVs and low poly mesh, I…

Import to zbrush, append to my high poly.

  • (Should I decimate my high poly? In total the character only sits at 20mil)
    Re project the low poly to the high poly.
  • Bake textures

Also: I tried some test projecting, but it did not transfer my polypaint, just my sculpted details. (Poly paint ended up black on my low poly). Anyone know the problem?

Or should I use another program to grab my polypainted textures from my high to my low…

black mesh usually means you didn’t have RGB turned on when you tried to project…usually…but Zbrush is an evil mistress.

No need to decimate HP if you’re just going to do a projection in Zbrush.

xNormal doesn’t require you to view your mesh in 3D either, so it can bake extremely dense meshes as long as you have the RAM for it. So no need to decimate there either.

It really comes down to what you want to do, and when you want to wait.

If you want to wait during baking times, then don’t decimate. If you want to wait during decimation instead, then decimate. I personally decimate as you really only need to do that 1x, bakes might take dozens depending on what you’re doing.