Hi there,
those guys can make you crazy, don’t they? 
But they are a monster tool not for IMM only, therefore I am very grateful for this thread to learn techniques from others.
This is mine so far:
1)
I played around lately and got a chance to control them better than before in uncheck “bend” to move the whole thing and check “bend” again to make tiny little adjustments.
While you move a complete curve with unchecked “bend” but checked “snap” it will still look what mesh is below and adjust the curve according to the Curve Projection Range (adjustable in “Curve Modifier Group”)
-
When you are hovering over the curve and your control circle turn bright blue you can adjust the size of this circle by pressing space. Instead of the brush size you are controlling the CurveEdit radius. (You’ll find it also in Curve Modifier Group in Stroke Palette but this is faster
)
-
When you are almost there, but some small zigzag is disturbing your fun, press smooth under “curve functions” several times.
(Check Curve Smoothness)
You have to click the curve again to transfer the smoothing information to your IMM brush - same as changed brush size.
Then I press “snapshot” to produce the mesh and delete, or I move the curve to another place.
-
Unckeck “bend” and “snap” to move a curve where ever you want without loosing shape.
-
To have it everything comfortable before me I take the “Stroke Palette” to left and uncheck “AutoClose UI Groups” in Preferences -> Interface to have all tool available without opening it again and again.
This helped me, but didn’t made me a curve master to be honest.
Haven’t touched all possibilities for sure,
Check this:
http://docs.pixologic.com/reference-guide/stroke/curve/
http://docs.pixologic.com/reference-guide/stroke/curve/
http://docs.pixologic.com/reference-guide/stroke/curve-modifiers/
For demystifying those crazy wobbling snakes a bit.
Freezing once adjusted curve segments by…masking?..is it possible? someone listening? …would be cool.
Real freezing without rotating etc.
Or converting to Bezier, but then with an x,y,z, moving cross like in max or maya style - no “action” line for the last bits.
Stretching curves (not applying new segments at the very end
)with auto implementing segments and freezed segments which are not under the Curve Edit Radius would be very cool too. - If not already there???
Hope this helps a bit already even for you prob and was not boring.