Hello everybody,
I have an issue, I never had before:
I imported from Maya an OBJ, simply subdivided and simply sculpted it a bit.
But when I export this, my UV shells come back into Maya in small pieces ,
each polygon has it’s own UV shell.
(even with MME or manually doesn’t make a difference)
I am using only a simple 0 to 1 space.
I have well layed out UVs, that don’t touch borders.
It’s a simple OBJ.
I Export with “grp” and “mrg” turned off, like always.
I can see the shells in ZBrush.
When I apply POLYGROUP > Autogroups with UV I get the right shells.
Many thanks…
(ZBrush 4r8, Maya 2017)
IN ZBRUSH Subtool which is exported
AFTER REIMPORT
ORIGINAL OBJ from Maya (opened again in Maya here)
My manual export settings, but also MultiMapExporter makes no difference