If I make UV maps in external 3D software like Cinema 4D and than I import my model into ZBrush and I see few inconsistencies withing the layout of the polygons or UV groups is that suppose to mean my UV’s will have to be remade or should I just keep on sculpting and painting ? My goal would be to go back to Cinema 4D and export Normal and Displacement as well as Color maps so I need good UV’s.
Here is the example. I made these UV’s in Cinema 4D and they worked perfectly there but for some reason loaded little wonky into Zbrush. You will notice if you ZOOM IN that in Zbrush window few polygons are missing and my maps are mirror image. So what was left is now right and vice versa. Did you guys experience somthing like this ? Why is this happening and why are these polygons missing ?
Thank you