ZBrushCentral

Strange Symmetry Problem, "not logical"(?)

Hi!
I have this strange symmetry problem. I’m creating a character with
Z Spheres.
:small_orange_diamond: x Symmetry is on. BUT! It works on the body, shoulders, head, Now the
strange thing.
:small_orange_diamond: It doesn’t apply to part of the lower leg, calves and not at all on the knees.
:small_orange_diamond: It works on the feet?!?!?!! Wtf!
Anybody who knows anything about this particular problem?

Thanks in advance.

Best.

pictures?

Hmm they wouldn’t show anything, the red “circles” are there when a ZS is
“marked”, but nothing happens with it.
Well a screen anyway, you never know…

Okey want a bit stranger?
Tested one thing.
I CAN create a new set of ZS symmetrical and it works. But it won’t scale,
move symmetrical?!

screen.jpg

Try pressing Tool>Masking>Clear. It’s possible that some of your ZSpheres are masked.

Oki I was too fast, it didn’t work, when I’m moving the KneeSpheres only one
is affected… :confused:

Oki the weirdness continues. In previewmode as you see at the screenshot
it behaves really strange.
It seems to work to the middle the it looses the “connection” (in preview)
In ZS mode it looses only at the “knees”…aaargh…

(Ps: smilies and other doesn’t work in the posts.)

Best.

Attachments

Lady-Of-The-Dead_screen.jpg

Lady-Of-The-Dead_screen2.jpg