Hi, I’ve a model of a statue that I need to texture. I’ve tried to export the lowest level of subdivision, assign Uv in 3dsmax and re-import it in Zbrush at the same level. In Max Uv are ok (even if I import back the obj model) but when I try to assign a map in Zbrush it seems like Uvs are not merged, every face has a seam. In the attachment you can see the effect. Can you help me? I’ve a deadline soon, so every advice will be appreciate. Thanks.
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