Hi,
I have a problem with my displacement map in Maya.
I’ve exported the displacement map from zbrush :
With flip uv, 3 channels and 32 bits checked. 2k and 4k.
I have a strange result on the forehead in maya. The eyelids are not rounded too.
I used the trick from Scott Spencer (http://www.zbrushcentral.com/showthread.php?t=56061&highlight=scottspencer) that correct some others errors but the errors on the forehead are still there.
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Anyone has an idea ?