ZBrushCentral

Strange result with displacement map in maya

Hi,

I have a problem with my displacement map in Maya.

I’ve exported the displacement map from zbrush :

With flip uv, 3 channels and 32 bits checked. 2k and 4k.

I have a strange result on the forehead in maya. The eyelids are not rounded too.

I used the trick from Scott Spencer (http://www.zbrushcentral.com/showthread.php?t=56061&highlight=scottspencer) that correct some others errors but the errors on the forehead are still there.

[

]displacementProb4.jpg

Anyone has an idea ?

Attachments

displacementProb3.jpg

Might try looking at your uv’s, might be that the faces on his forehead are flipped (not too sure, I’ve had something like this a while back)

Edit: sorry, just saw u checked allready

Thanks TheGreenMachine but it seems that there is no problem with the uv.

Here the uv :

[

](javascript:zb_insimg(‘165216’,‘Capture.JPG’,1,0))

Can be the stars (more than 4 edge on one vertex) a problem ?

I found ! I’ve checked smoothUV in ZBrush and now it seems good :smiley: