Hi, i have a simple question about Normal Map in Zbrush.
It’s possibile take low poly model, subdivide many times and so use a normal map to sculpt detail on surface?
Example: i made a model for game. Low poly model, high poly, detail, extract normal map, normal map on low poly model. End.
But, for some reasone, i lost the high poly model. I have only low poly and all map (displacement, occlusion, normal ecc…)
Can i made the inverted process?
Thank’s and sorry for my broken english ^^’