Hi,
I’m doing a games design project for uni and have spent a long time doing my character model in Blender, sorting out the UV layout and exporting it as an obj to sculpt in ZBrush.
Anyway, I sculpted some detail (buttons, stitches, creases etc.) and exported the normal map to see what it would look like on the low poly model. The detail is horribly distorted, which makes the model look terrible. Here are the images, showing the stages.
Here is part of the low poly model made in blender:

I really have no idea what the problem is and there is no one at uni who knows the software, so if I don’t sort this out, I can’t continue and I will have wasted all my time.
Please help!! Much appreciated.
Liam
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