Hi,
I have a problem with zb r3.5 noise. If I use it on my model some area remains untouched. You can see on the left side, however if I change the brush noise scale to 400-500, the noise will look as the right side of the screenshot.
I would like to use the noise along the surface normals. Any advices are appreciated! Thank you
ps: I don’t know if it matters, but when I imported my obj model it was inside out, so in the display properties I had to flip normals, but in maya its normals are completely right. It is a simple plain with extruding in the middle. It has a lot of sections, and I did a reconsrtuct subdiv surface in zb in order to preserve hard edges.