Hi, I’ve started using ZApplink3 to paint out seams along my uv borders in my textures, but have noticed that when I return to ZB3, the projection gets applied with a strange graphical artifact. It kinda looks like water damage on a paper product. Here’s a video capture to demonstrate (captured using TechSmith’s Jing…all it needs is the latest flash player installed for your browser):
http://screencast.com/t/oWXnKXQrK
( at the end, i switch to a texture of the uv projection just so you can see the uvs are there and clean )
- I use a standard brush in PS with some slight falloff but that’s all. I’ve also noticed that heal brush and smudge will produce the same effect. i suspect all the PS tools do
- I only paint on layer 1
- I turn off the Zshading layer so i can sample colors from the texture without lighting info, but always turn it back on before saving the file
My PC specs:
-Windows XP Pro SP2
-3 GB of ram
-Nvidia Quadro FX 4400 (with latest drivers)
-Xenon Quad core 2 Ghz proc
Zb settings/info:
-ZB3.1
-Zapplink3
-Multithreading: ON
-Multithreading Steps: 6
-Compact Mem: have tried default (256) and 1024 and 2048
I’ve found that I am the only one who has trouble with this issue in my studio. All my other colleagues can use ZApplink with no problems whatsoever. In fact, they can even use this asset that I am having trouble with and paint out the seams without getting the artifacting!
Any one ever see this before? I’m at a loss. Thanks in advance!
-Chan.