Such wonderful work.
In the gruff toadsome caricature in the jacket and shirt created in zbrush or modified from a mesh created elsewhere?
I’m curious because I’m new to ZB4 and wonder whether this kind of crisp mesh styling is now much more achievable than it was in say version 2 which I have been using up until today. Are the cloths based on mesh extracted forms derived from under shapes etc or by other means?