ZBrushCentral

Store more then one polypaint?

I was just wondering if there its possible too store more then one polypaint in the same zbrsuh file?

In my exampel i have modelled a face and textured it with polypaint. And now i wanna paint some more maps too my face like Speccularmap SSS layers and soo on. Atm i paint each map and have too save them as seperate maps. The reason i dont find this soo great is that if i wanna do some remodelling on my model well i often have too repaint my other maps. Soo how do you pros go around this problem?

Any help is apprechiated!

nope, you can only have one polypaint per object.

If you’re done painting an object, you can export the texture and then start over on the object… that’s what most people do (that or use bodypaint 3D hahah).

Remember also that you can always reapply any texture back to the model as PolyPaint. So if you need to change something in one of your previous maps you can simply convert the map back to PolyPaint, fix what needs fixing, and then convert back to texture again.

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Think I know a method for do this. This method is “dangerous” of my week of “Zbrush crazy workflows researches”

It’s dangerous because if you fail, you need start again, and have a lot of bizarre steps (well, who knows, perhaps is less at the end).

This odd workflow should not work perfectly for all purposes, because you would not want always do exactly the same thing on a specular layer than a color one, and with this, you’ll do exactly the same (or you can use Maxon’s Bodypaint, but you have asked in a Zbrush forum ). So:

  1. Create or import your object.
  2. Leave away the editing mode pressing “T”.
  3. Go to Marker menu and activate the first five options (from “Show” to “Normal”)
  4. Press “M” to add a Marker
  5. Press “T” again to switch back to the editing mode
    (Now we have a start point for the others maps)
  6. Go to “Zscript” menu and press “End Rec”. Cancel.
  7. Prepare for painting (activate/deactivate zadd, rgb, pick up the texture you wanna paint, choose the stroke radious…). If you gonna change the brush parameters while you paint, you should remember the initial stroke configuration.
    8)Go to Zscript>“Record”.
    9)Now paint (you can do strokes and rotate camera). When you finnish with your stroking job, go to Zscript and press “End Rec”.
  8. Now prepare for autorepeat the same camera rotations and the strokes with other texture (if you wanna sculpt in the place of paint, change the alpha textures, change the Zintensity…)
    11)Leave the brush setting like a the other “start”
    12)Press “T” for leave the editing mode
    13)Press “Control+N” to clean the screen
    14)Search the marker of before (You should move the brush througth canvas till find a little stroke, search about the position wheres the old marker left), and click it.
    15)Your model should appear at exactly the same size, and rotation that before.
    16)Enter again in edit mode (“T”)
    17)Change the texture you wanna repeat exactly the same work of before
    18)Open the bottom tray, you’ll find a button that says “Play”.
    19)Push it… (&Pray).
    Well, all woks from before should be repetiting over your new texture map.

If you wan’t do all this, exist another way, should do without rotating camera (you’ll need repeat it for each group of strokes that you paint.

Edit the texture you need edit (do strokes you need and don’t move camera), change the texture (save first the original) and now use the “repeat stroke” feature of the Stroke menu after you have been changed the configuration of all for the new (zadd, rgb intensity…). Look about you can store more than one stroke in the Stroke submenu menu.

I know, its a hell!! :smiley: