HI,
Is there a way stopping zbrush from automaticly adding edges when importing obj (non tri-quad) ?
I read on the help docs that only tr&quad polys are accepted in zbrush…and when 5 vertexes polys
and more… are imported then zbrush cuts these polys to add edges and make them 3-4 vertex polys…
is there a way to ask zbrush to avoid it?
Im asking because I have in max a fully rigged and animated model so I cant touch his poly count
and I wonder if I can use ZB to texture it better… I have tried that but when imported back to MAX
its not exactly the same model anymore after ZB changed it…
thank you for any suggestion…
ELad
