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Steve Jubinville Arts

…d’une image pour quelle puisse être affichée sur une façade d’immeuble sans effets parasites? :wink:

great works Steve,inspiring:+1:

Very nice work, that said, I do have a critique about the Medusa piece.
The nipple part looks very odd, like she has dangerous nipples. (for lack of better description.
I’m guessing that the breast piece that they are part of is metal, but strikes me more as leather than metal. (no clasps, lack of materials and textures don’t help much either, and the details look soft vs metal etched)
When I see this piece I feel like the nipple part should have a seam to show it’s a metal cap on the breast piece.

Cheers

Good Grief :grimacing:

pretty damned impressive stuff there Steve, thanks for sharing.
Don’t suppose you can share ome more info on any of them though? like number of zTools, or approxx polycount on Medusa there?

great work…cant write on…to much awesomeness in this thread… :smiley: :+1:

Great work! Phenomenal work! I know its Heavy metal magazine but Medusa’s nips look like they could cut through glass. Although its probably best for printing since the print usually comes out with softer detail.

Très cool Steve!! Ça été vraiment trippant travailler avec toi! j’espère que ça se passe très bien dans ton nouveau coin. Bonne chance!

-Manu

I’ve only got one word for this thread WOOOOOOOOOOOOOOW

was the proportions of the medusa intentionally made cartoonish, or is this based off a ref? I can’t remember if there was a medusa in HM the movie, but then, the last time I watched it was like 20? years ago or something.

Thanks all for you very great word for my arts!! Cg arts is a special thing. You can take your art in you hand. The only way to present something is to post that on a forum. Well, is that the best job in the world!

Thanks for your great Magda!!

Frenchy Pilou: The size for an image like that is approximatively 20 000 px. The fack is for this image, this is not a printing image you can see but a painting!!

See the video on my web site: http://www.youtube.com/watch?v=pU1fLkfmwCw&feature=player_embedded

Wasa: Good observation, this is too late to make this correction. I thing you don’t really see this detail on the printing model. But you’re right! Good eye!

ScudzAlmighty: For your question

Don’t suppose you can share ome more info on any of them though? like number of zTools, or approxx polycount on Medusa there?

I only have one zTools for the entirer character with 50 tools for the snake and 8 for the rest of the character. Each subtool as approximatively 3.5 or 4 millions polygon.

Thanks Manu!!! moi aussi j’ai vraiment aimé travailler avec toi!!!

Drakaran: I build the character to respect the proportion of the Artwork of Simon Bisley.

This is the concept

So, you can see SOON my sculpt:

http://www.hollywood-collectibles.com/heavymetal.htmlmedusa.jpg

Hi Steve!!! Very nice works!!! Congratulations for TopRow!!!:+1:small_orange_diamond:+1:small_orange_diamond:+1::wink:

Can you make tutorial - how made in Zbrush her boots? Please!