ZBrushCentral

Steve Jubinville Arts

Hi everybody! Long time without post! You maybe see my work on different video game, magazine cover, banner etc. Without Zbrush, my job was probably not possible! I hope you like that!

Well, I invite you to see more work on my personnal web site at www.stevejubinville.com

You can see my demoreel too!

Special thank’s to my Friend from Pixologic, Jaime Labelle, Paul Gadoury, Melissa Zalinski and for sure, the Zcreator mr Ofer Alon!

S

My new peace of cake

MEDUSA

from Heavy Metal Magazine
Client: hollywood Collectibles Group


The Elder Scrolls V
SKYRIM

Box Modeling by Gabriel Tremblay & Steve Jubinville
Environment Modeling by Alex Tessier
Facial Shape, Posing Correction, Zbrush, Uv Layout, Hair by Steve Jubinville
Texturing by Alex Tessier
Layout & Posing by Thomas Busque Stefanka
Matte Painting by Daniel K & Jessy Veilleux.

Elder Scroll Skyrim Painting on the Figuroa Hotel Los Angeles
Publicity image for Elder Scroll Skyrim@ 2011 Bethesda Softworks LLC… All Right Reserved. - Meduzarts


RIFT

Character Modeling by Steve Jubinville.
Environment Modeling by Steve Jubinville, Daniel K, Ghislain Bruneau
Facial Shape, Posing Correction, Zbrush, Uv Layout, Hair by Steve Jubinville
Character Uv Layout &Texturing by Alex Tessier.
Environment Texturing by Alex Tessier, Steve Jubinville & Ghislain Bruneau
Layout & Posing by Thomas Busque Stefanka
Matte Painting by Daniel K & Jessy Veilleux.

Publicity image for Rift@ 2011 Trion Worlds inc. All Right Reserved. - Meduzarts


BRINK

Modeling, Texturing and Shading by Steve Jubinville
Facial Shape by Thomas Busque Stefanka
Help Texturing by Elise Frappier
Help Shader in 3ds Max Alex Tessier

Cinematic by Blur Studio for BRINK@ 2011 Bethesda Softworks LLC. All Right Reserved. - Meduzarts


Assassin’s Creed Brotherhood

Character Modeling and Zbrush by Steve Jubinville, HT, Dominic Kirouac & Gabriel Tremblay.
Character Texturing by Alex Tessier, Danielle Taillefer, Christian Menard,
Maxime Olivier Masse, Manuel Huertas & Steve Jubinville.
Character Supervisor: Steve Jubinville

Character for Ubisoft for the Game Assassin’s Creed Brotherhood@ 2010 Ubisoft Entertainment. All Rights Reserved. - Meduzarts


StarWars The Force Unleached II

The Apprentice Character made by Blur Studio for Lucas Arts
Modeling/Posing adjustment, Facial Shape, Zbrush, Uv Layout by Steve Jubinville
Character Texturing by Blur Studio & Alex Tessier
Layout & Posing by Thomas Busque Stefanka
Matte Painting by Daniel K & Jessy Veilleux.

StarWars Unleashed II @ 2011 Lucasfilm Entertainment Company Ltd. All Rights Reserved. - MeduzartsZBC1.jpg

Wow! That is one impressive lineup!! Love the superhot Medusa sculpt :grimacing: .
Thanks for sharing these :sunglasses: :+1: :+1: :+1: :+1: :+1:

great work. cool heavy metal stuff.

Man this stuffs great!!! :+1: :+1: :+1: :+1: :+1:

Really impressive! :+1:

what to say, except it is great! hope to see more soon.

Great, i love your art, thanks for posting !

Loots of great stuff. Thanks for posting.

Hi Steve. First off, sorry for your loss (your little brother TRUELY is in a better place now and I know, with you everyday).

Visited your site… AMAZING!! I always love to check a CG artists TRADITIONAL work to see how good of an artist he/she truely is. Steve, you are most certainly an ARTIST through and through. Loved your ‘stippling’.

As for your CG work, out of this world detail-:+1: :+1: :+1:

Your Heavy Metal sculpt took me back to my youth. What wonderful years those were (I actually own many of the original issues). It’s the magazine that turned me on to many of our ‘art’ heros i.e. Corben etc. As for the sculpt, superberb my friend, SUPERBERB.

If you don’t mind, would love to stay in touch with ya? I like to stay in touch with fellow artists, especially amazing talent such as yourself.

I will keep an eye on ya… love the depth of your work (I see your soul in every piece). Best, Dragon.

Thank’s all for your great comment!!

S

This is a 360 of my Medusa.

The model is start to the printing process! So happy

Screen Grab from Zbrush

Nice work Steve! :+1:small_orange_diamond:+1:

Great stuffs as usual!

I love the gratuitous T&A shots.

Congrats Steve. It must be amazing to see your work on buildings !

Exelent artwork! Thanks for sharing them on this thread. Inpiring stuff:sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

well said dragon…
Im diggn your work as well, and some damn nice photography on your site man, good eye!:+1:small_orange_diamond:+1:

Thanks Gedn, it feels great every time someone makes it easy for you to simply speak the truth-:wink: (it does the mind, body, and soul good to do so).

Steve, the sculpt is perfect from every angle. Please show us the 3D print when it’s complete. (The suspense… the suspense-:smiley: )

Please forgive me if I am being to evasive, but my prayers and condolences to you and your family for your brothers’ passing.

You are also an incredible artist.

Sorry I meant invasive