ZBrushCentral

Step 1

hello, I was an avid Zb2 user and is topped for a while, now that im comming back to it ZB3 I have a few characters I want to make and forgot the procedure.

I have a character im making for a freind, i made him in MAYA hes in seperate pieces and NOT UV’d yet. I grouped him in MAYA exported his OBJ to ZB3 and hit PolyGroups and it made a nice subtool menu with all hsi parts for me which is what i need cause he has sperate parts.

Now is this correct? what would i need to expect when i want to export from ZB and render in MAYA.

you’re on the right path. you shouldn’t see any major problems with getting him back into maya.