I’m currently using 16bit alphas from Surface Mimic and seem to be getting really bad quality issues when turning them into stencils. I can work around this by doing a combination of DragRect and Layer Morph targets but I really like how stencils work and if I can fix this I could use them in some situations.
Does anyone know any common issues with stencils when your using high quality high resolution 16 bit alphas? Does it possibly get compressed badly?
Here is an example of the issue.
Thanks.
Attachments
