what I meant by the difference in high to low isn’t the way you’re thinking.
I meant that the areas in the face that are all mostly white (not in shadow) from your image are going to think they need to be higher than they really should be. There should be a uniform level of contrast to an image you use for a stencil or bump map.
If you look at the stencil for the scales you showed you’ll see that each and every scale is in white at the tip and black at the base, rather uniformly across the image. The image you’re trying to use has high and low values all over the place.
That image also has pixel data in the image that is causing the stair stepping when you sculpt. If you load that alpha and fill the canvas with it and zoom in you’ll see exactly where your stair stepping is occurring.
Remember that stencils aren’t meant to be just a plop down and everything is good, they are better used for guide lines when working.










