Thanks for the kind comments, guys!
Cral, macaco: i made all the compositing and color correction in After Effects: it has some really nice plugins that make it a lot more powerful than photoshop for color correction and for adding some nice light effects.
For the depth of field effect, i used Frischluft Out of Focus plugin, a lot better than the built in DOF effect; lens dirt, bubbles and light effects were added with Video Copilot Optical Flares; finally i played a bit with the color correction using Magic Bullet plugin: this filter has an advanced built-in compositor that permit to add various effects like vignetting, advanced color correction, noise, white and black diffusion, lens effects and so on…
Conniekat8: thanks, those cracks come out from an alpha took from the zbrush library on this site, cleaned up a bit with a morph target.
sanketpro3d: thanks, man, for render setting, i used a quite simple clay-like mia_material, no subsurface scattering and advanced stuff.
In the scene there is a strong area light casting shadows from the left and a directional rim light without shadows from the right.
Final gathering is turned on with secondary diffuse bounces set to 1; the default is 0, but it’s really important to get a soft diffused light.
LOad: thanks, it’s nice to hear a voice from the italian community!
Below is a still with the raw beauty pass, the depth and the final composition: as you can see the final image is quite different from the raw beauty render!
thanks, it’s nice to hear a voice from the italian community!