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Steam Wilhelm the Great I

Wow! That’s a design of epic proportions!

Really nicely done, and I love your textire work :slight_smile:

Very lovely sculpt mate. I adore steampunk so this is awesome. Would have been cool to see the captain with the huge chops :wink:

Actually I’m suprised no one else mentioned it but it reminds me of a Steam-powered Dreadnaught from Warhammer 20K, which by the way would be awesome.

Tore’alos,
Wyrm

reverendwyrm : don’t worry, people already told me lots of thing. ( Warhammer, Sakura war, Dual Fight, Etc … ) but Dreadnaught? it’s bit off from my work. anyway thank for the comment.

FoxHound1984 : thank you so much!

Marc Boulay : wow thank you bravo!

Elliott Mitchell : thank you.

Mr_Mister01 : thank you, I will keep moving forward. :slight_smile:

snake85027 : True, Zbrush want me to show my WIP on the thread, but I’m not affraid to show thing. Hope that help you!

LittleClaude : if I use Displacement thing on there, I can’t take the time for Render, if it’s not really working, I can overay Normal map, so increase the valuse for pop. I will think about it. thank for the comment.

SirNeo : Wish your luck too!

I love the whole steampunky thing Wilhelm has going on - this is a great great work!

Did you make it capable of animation or are you not really considering that?

Also, unless I missed this, but did you render exclusively from Zbrush or did you run the models through other rendering agents?

Great model !!! especially the armor. Great work man.:+1: :+1: :+1:

For some reason when I look at the final image, taking in the background, the steam, light, reflections, and the ground, I get the impression of it being indoors. Its almost as if the robot was a very intracately crafted miniature model and its sitting on a table or a concrete floor with a bright light off to the left in an otherwise dark room. Don’t get me wrong, it looks fantastic. I’m just a bit confused about what’s intended with the environment.

:+1: :+1: :+1: :+1: :+1:
Great!
You COOOOL!!!
Thank You!!!

Wow, nicely done! Cool to see the breakdown and workflow :smiley:

hi sir i am student of maya please tell how to texture :+1:

It looks nice. The little details really add a lot to the model.

Yea man, really inspiring stuff, thanks for sharing. And really interesting technique; using the red and green normal map channels to help with the texturing. I will have to experiment with that :slight_smile:

Excellent work. It would be of the time, we could squeeze in Wild Wild West and won the film.

I´ve totally missed this thread – :slight_smile:
Great idea and spectacular modeling+texturing work!!!
:+1: :+1: :+1: :+1: :+1:

Great post. Very thorough and I loved the sculpt.

WOW, very very cool steam-robot. I love your concept both in 2d and 3d. For me though I think the guy driving the thing could benefit from being a little more cartoonish perhaps, but that´s just me. Never the less Great stuff

I like this steam punk robot very much!

As far as i remember, some guy from my country was making steam punk robot too and doesn`t had idea for textures style.

I can give you a link.
http://www.max3d.pl/forum/showthread.php?t=58372&highlight=castle+gear