ZBrushCentral

Steam Wilhelm the Great I

Name: Sung-Hun (Ryan) Lim
Software: 3Dmax,Photoshop,ZBrush

steam-punk robot for emperor. it’s called “wilhelm the great I”, it’s fight-robot for war but mainly used command center and take care the emperor. I got an inspiration from The Wilhelm the great I ( 1797-1888 ), he was the first German Emperor and the King of Prussia. Under the leadership of Wilhelm, Prussia achieved the unification of Germany and the establishment of the German Empire. So I try to make a funny thinking how he unficated German with

the Key is Steam-Wilhelm The Great I, He had a Giant Steam robot which made a great work in the history. also,I would like to match the historical time line; The Industrial Revolution (1760 - 1830), so this is the most powerful warlord during the Revolution. Hope you like my art work.

thanks everyone on my thread. I just finished to make WIP which is requested by Zbrush. so I’m posting this WIP on my thread. I hope that you like it and if you have any further question, Please make a reply on my thread, I would like to help. thanks

[Working in Progress]

Color Theme & Reference Image

Render Element shot

Zbrush process how to use Alpha masking in Zbrush for getting normal map.

how to get Diffuse map element from Normal map.RyanSteam_JPG_1400.jpg004_WIP.jpg009_WIP.JPGRyanSteam_Z_JPG_1000.JPG004_Texture_Progress.jpg002_Progress.jpg001_Sheild_Zbrush.jpg003_Texture_Progress.jpgZBC_THUMB6.jpg

Attachments

RyanSteam_JPG_1400.jpg

004_Texture_Progress.jpg

002_Progress.jpg

001_Sheild_Zbrush.jpg

003_Texture_Progress.jpg

1 Like

looks great ! amazing render !

Awesome job! - only minor crit is the scale of the woodgrain texture on the pistol: it looks to be a single piece (which I guess it would on a normal scale gun) - on something so large, it would surely be made from sections /planks…

i agree with armyofflee on this one. the wood grain and rope. still deserves top row from me! well done mate! 5stars

:grimacing: nice job

Excellent work Ryan, as it was expected! congratulations and good luck with the challenge :slight_smile:

fabulous!

Top row to me!!

woahhh.
awesome mate! top row stuff! :+1:small_orange_diamond:+1:

great concept and a great render!

Very cool! Love the texturing job.

Great 2D and 3D work. Congratulations!!! :+1:

Wow, this is super awesome from the concept down to execution! :+1: :+1: Top row quality!

Damn! Pow! Wow! Looks like alot of work.

that is buetiful, all that great breakdown, and a great theme. top row.

That is a giant gun. :slight_smile:
Everything looks great!

threetails : thanks! it was the 23rd CG Challange for SteamPunk. I wouldn’t expect to get great award cuz there are so many talented people, but glad to finish my own project and share with you. thank for the comment!

SixxPixels : it was lot of work. I spend full month pretty much during holiday, thank you for the comment!

SolidSnakexxx : thanks! for the comment! I haven’t got the top row yet, but if you say so. I got it already in my mind. thank you!

animastur : it was first time to drawing 2D, kind of affraid to start drawing cuz there are so many good people. but I’m happy to draw this and finish it. thank you for the comment. I will try to the best on next one!

undoz : thanks, texture was really hard to do. zbrush helped me a lot. love Z Z Z

mdale13 : thanks, now I love to draw the concept. I’m not the specialist for 2D but I will practice more, thank you!

Sebcesoir : thank you, I wish to do that.

Aumakua : hey Aumakua, Nice to meet you in Zbrush forum. your modeling was amazing too. thank you for the comment to me!

sid3d : thank you!

henrysouth, armyoflee : wow… I didn’t know that I was missing the point. completely right! I didn’t think this way, yeah I should make the wood by patch. I will consider the small detail when I work on next model! thank you so much the comment!

skulll_monster : thank you :slight_smile: rendered by Brazil

great concept and sculpt! I liked how the 2d version is more stylised but the 3d version works just aswell. :+1:

thanks everyone on my thread. I just finished to make WIP which is requested by Zbrush. so I’m posting this WIP on my thread. I hope that you like it and if you have any further question, Please make a reply on my thread, I would like to help. thanks

[Working in Progress]

Color Theme & Reference Image

Render Element shot

<tutorial> Zbrush process how to use Alpha masking in Zbrush for getting normal map.

<Tutorial> how to get Diffuse map element from Normal map.

Excellent work and thanks so much for sharing your technique :+1:

This is really cool! Beautiful render.

Damn good!!! :+1: :+1: :+1: :+1: :+1: