This is a model from my previous work “Statue” but placed and rendered in a scene in Unreal Engine 4. The model was made in Zbrush, low poly in Maya and textured in Substance Painter.
Really fan of your work
Wow, this is beautiful work! I love all of the detail.
The music is perfect too.
ooh, I thought it was some sort of a “long neck” in the thumbnail, but looks very cool when I opened up the image!
cool tree branching effect happening on the back of his head.
did you use Sculptris pro for those?
Thank you! For all this things i used Zbrush