Hello there,
I’m new to using ZBrush (duh)
I am trying to create a humpback whale as a learning object which leads to many questions…
Most of them I tackeld online and through this site… I’m just getting lost between the possibilities and workflow complications and could use some advice to keep me going… please be patient to formulate your answer…it will be used wisely and is much appreciated!
I constructed the base model with z-spheres and have chosen adaptive skin to sculpt upon.
How do I control the poly concentration when (in my example) most of the body could be medium dense but the head and eyes/chin need more detail. I get stuck on 5 subdivisions regarding capacity.
(Is it an option to cut the model in parts?.. I suspect I can never get the model seamlessly glued together again… but i would love to be able to do this for the mouth for instance to be able to animate it in 3DSmax later)
somewhere I lost the capability to switch back to z-spheres (to switch pose for instance) how comes?, what shouldn’t I do?
I polypainted the model en exported it to have a texture which I can use in photoshop or 3Ds max but… it can only export from the lowest subdivision level causing the texture to be very course/gross/blurry even though choosing a 2048x2048 texture size, apart from that the texture becomes so uncontrolably distored I have to find the pieces together which makes editing impossible…? I suspect I should texture the whale in 3DSMAX coursely and then polypaint it in ZBrush…?
Please help me on my way!
the image attached is a wip of the sculpting part.
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