ZBrushCentral

Stargate (1994) - Bastet guard wip (nudity)

Thanks guys!
Updated: The actual helmet got into place and the textures + shader has been tweaked (more to come).
Again, this is a 3ds Max viewport shot (using 3point shader lite), no Photoshop post work on it (except text).

[sisak_realtime_full.jpg]

Great stuff. Love the details.

the helmet is looking great, nice atention to details, kind of high tri count though…

I just wonder how did u add the gradient in the background, not really sure about it, photoshop? texture? max map?

Thank you! :slight_smile:

henriquedw: The tri count now is 7300. I think it’s ok. :slight_smile:
(you see 13820 on the previous shots because there were 2 helmets in the scene)
The background is an image done in Photoshop. It’s loaded as viewport background.

Very nice piece. The Stargate movie is awesome and this looks like it would have fit right in :wink:
Good show - keep it up!

I’ve been loving this project as you’ve worked on it. Gorgeous work. I’m really surprised you’re going to the effort to render in another package, though. The BPR render in ZBrush 4 will give you results that are as good as – if not better than – what you’ve shown so far!

I am absolutely in awe of that model, freakin fantastic.
Full marks!

[color=Wheat]aurick: Thank you! :slight_smile:
Since this is going to be a realtime character, will be animated and sent into Unreal Engine, I present it as a realtime model should be presented. Game developer companies are looking for that kind of presentation I presume.:wink:

      <b>Z4</b> may have great render abilities but for me it's <b>*the* tool</b> to create highres models for normal (or displacement) map generation and to paint base color textures (and of course, sculpt for fun). :+1:
   So If you'd ask me what I'd like to have in <b>Z5</b>, I would give <b>Z4's BPR render</b> for features we could use for production in gamedev or vfx. 
      </span>

Started to work on the clothing. Well… I consider that ‘necklace’ part of the clothing and not the helmet itself.
Anyway, more to come.

[Ruha_001_a_web.jpg]Ruha_001_b_web.jpg

I really love the design of that helmet. would be so nice to have it as physical object standing in my flat :slight_smile:

[color=Wheat]Julian_K: Yep, me too! :lol:

Began to work on the clothing. Her skirt will be the next addition.

[![Ruha_002_aweb.jpg|1200x822](upload://3eTHNFlXDCJeDyMiYMflOt1aerS.jpeg)]![Ruha_002_bweb.jpg|1200x733](upload://3gtVV98KO84XeEKqsuC4HVLpme1.jpeg)

Just beautiful.
I can almost imagine the full mask drawing back.

Great!
I love stargate and your helmet respect the original design of the TV show: really cool!

:mad:

Hey,

Great helmet, and body, the clothing disturbs me, it’s not as sophisticated as the helmet.

Keep up and contact me, amigo. You’re very rarely seen on ICQ :smiley:

Thanks guys! :slight_smile:

[color=Wheat]Bones20: I don’t mind… did not like the TV show. But the original movie is quite good (well…not the whole movie, but before they use the Stargate for the first time… :lol: ) And the costume designs are beautiful!

Jester: Thanks!
The clothing is updated already. She’ll get a new belt too!
Stay tuned… :cool:

A Vray render.

New belt…and skirt.
The clothing is still ‘work in progress’.

[Ruha_rltm_05_web.jpg]

Started to put together the arm’s armor pieces.

[Ruha_rltm_06_web.jpg]

Update on the ‘lower arm stuff’. Definitely über wip. :smiley:

[Karcuccok_01_web.jpg]

I’ve replaced the lower arm’s armor piece…it just didn’t feel part of the design (means= looked bad :slight_smile: ).

Also her body has new UV with new texture and I’ve worked on the clothing textures too (still wip). A few more armor and clothing objects are on their way and then the model is finished. (Shoes for example, so her toes are still pointing forward. I’ll make it look more natural as soon as she gets her new shoes.)
I’ve already started to rig her for the animation. :wink:

[Ruha_07_01web.jpg]Ruha_07_02web.jpg