Hey guys,
just finished up on the head for this guy. Based it on Ronnie Coleman (bodybuilder). Figured if anybody could move in that suit…he probably could.
Hope you guys like it. As always all c&c is welcome.
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Looking great.Very nice sculpt.Maybe just a little too symmetrical Though Ronnie’s face does seem very symmetrical in real life.I think it is just those matching lines in his eye bags that bug me just the a little. Really nice ears, that is where I see a lot of sculpts fail. Oh and BTW you definitely have skill.
Excuse me, could you be kind enough to answer a question?
Is that suit (it looks amazing) modelled in maya or is there any brush work on it, because it looks too clean to be brushed on, or did you?
sorry i see you have answered my question already. thankyou
how many separate pieces is the armour?
Uff what a perfect job you´ve got there, hadn´t seen it before, congrats man it´s amazing.
It will definetely give your marine a strong stucture face to go with the direction of the games…;)
definitely_maybe: this is very nice marine marine, I like starcraft so this is my cup of tea. And the head is awesome, little bit symmetrical as was said by Rick, but I hope you’ll fix it, and if rest of model and render will be like head sculpt it’s going to be breathtaking stuff.
Hey guys,
Many thanks for the replies.
monstermaker: Thanks Rick, really appreciate it.
Yeah the symmetry really stands out after you mentioned it, will definitely be working on getting that fixed. I was planning to add some scars and damage as well…that should get rid of the symmetry in a hurry
Really glad you noticed the ears…spent a lot of time and effort getting them to look right.
rouncer: Thanks. Yeah as I mentioned the final pieces for the suit was done in max. I used zbrush mainly to rough in proportions and details for all the large pieces. There were abt 10 large pieces and a dozen or so smaller pieces that I did this way.
jmturbo: Thanks dude. Really appreciate it.
YsenGrin: Thanks mate. Really appreciate it.
IcemanJ: Thanks mate. Really appreciate it.Yeah as mentioned will fix the symmetry issue rightaway.
As soon as I saw the bust I thought “that’s Ronnie Coleman”! Looks awesome. Monstermaker makes a good point with the eyes. Very nice!
looks nice! haha
Hey guys,
many thanks for the replies. Heres an update on the face… Hopefully this looks better and not too symmetrical.
pretty close to finishing the suit as well…should have some updates soon. All c&c is welcome.
sardeanie: Thanks mate. hope you like the updated head.
CoryCosper: Thanks dude. Appreciate it.
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it’s so cool!
Awesomeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee man! n of course very inspiring as always… cheers
Looking very nice some nice forms
Wow, I think this thread deserves to be on top row now…so amazing!
hey guys,
many thanks for the replies. I am pretty much done with this model for now…there are many things I could still tweak and improve…but I have already spent waay too much time on this…hope you guys like it.
I have uploaded a bunch of images so please bear with me
venkysansgiri: Thanks venky. I am glad you liked it.
- FoOD -: Thanks mate. your work is fantastic.
SolidSnakexxx: Thanks dude. Really appreciate it.
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Excellent work, I was waiting for you to finish it, this would make a triple aaa grade game. I wish you were working for me…
A few more shots
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Looks terrific so far,I think his ears are lil’ small but it won’t be seen because of helmet ,other than that is great
Great stuff! The first view from the second pic looks badass!
I’ve been thinking on using zb to prototype hard surface stuff and use that as a reference in max. It seems to have worked very well for you.
Looking great! I likes the changes on the face. I like it better when the suit is not blue, but that is just me.