Finally done! This was the one project for my 129a maya class, each student was asked to model a rancor. And thanks to this community I was able to resolve some problems the class and I were having, great job guys. This was my first completed project using zbrush, I just love the pipeline! Love zbrush.
I used Maya for the base mesh, zbrush for the normal and cavity maps, for both the rancor and the base. Photoshop for textures. And using SSS fast skin shader and mental ray with final gather. Unfortunately my desktop died a few days ago (photons, final gather, and global Illumination was too much for it) and now it won’t turn on… thankfully I got what I needed off of it before I had to turn it in. But it did not die in vain, my teacher really loved my project. Woot!
The images will probobly shot up a little bit better then the video but I’ll show both.
Hope you enjoy.
http://www.youtube.com/watch?v=fWN6Z8vPZbo
Watch in High Quality is the best
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