ZBrushCentral

ST4SIS - Sketchbook

nice proportions, cool finger techniques, smart, consider the technique “stolen” :wink:

TheGreenMachine: Thanks. I figured I’d leave the fingers for the end since dynamesh and fingers don’t really work well together lol.

Here’s a turnaround of the finished sculpt. Now on to polypainting.

I finished polypainting this guy.

Alien_Textured.jpg

Alien_Textured_02.jpg

Going to bring him into max and render him with vray.

Let me know what you think :slight_smile:

Very interesting color choices! It reminds me of some species of jellyfish. (In a good way!) Would love to see some gentle texture designs in there,
some subtle spots or patterning to break up the solidity of the blue regions. But that’s just a personal taste thing. I also wish his eyes hadn’t lost
their earlier shine. It helped give him character.

Amazing work! Can’t wait to see more!

Rykka: Thanks! Yeah, I was thinking the same thing about the texture, felt a little too empty on his torso and back.And for the eyes, I forgot to change the matcap when I did the render (oops) :smiley:

Here’s the final render of the alien. I worked on the texture a bit more.

Here’s the front and side view. Rendered in vray with some colour tweaking in photoshop. I’m going to render the back view tonight so i’ll upload it tomorrow.

Tell me what you think :slight_smile:

Beautiful! I love his smile too. Very expressionate face! This would also be a fantastic model to come back to if you ever want to work on some really unique clothing/armor, as it would be a great canvas for that.

A head that I sculpted today. I’m thinking of giving him some late 19th century clothing.

Old_Man_01.jpg

Worked on some clothing, but I’m not sure where I’m going with him yet. This is the first time I tried sculpting clothing so comments and crits are very welcomed :slight_smile:

Old_Man_wip_01.jpg

Here’s two 1 hr speed sculpts I did this weekend. The second one was inspired by Jordu Schell.


Speed_Sculpt_05.jpg

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>That alien looks really snazzy. What are your favorite brushes for bringing out the shapes in your speedsculpts?

I mainly use clay buildup, damien standard, and the move brush.

Here’s a timelapse of the sculpt.

<iframe width=“480” height=“360” src=“http://www.youtube.com/embed/qjdpH2NPE4c” frameborder=“0” allowfullscreen></iframe>

Here’s a portrait I’m working on.

Portrait_wip.jpg

Sculpted some detail, and retopologized the clothes.

Let me know what you think :slight_smile:

i like it, the upper eyelid area always gives me trouble

Been a while, couldn’t sculpt for a month because my PC died lol. But I just got this new beast of a PC a few weeks ago, here what I’ve done since then:

Orc?:
Orc_render.jpg

Tried to sculpt Ostegoth from Darksiders 2:
Demon.jpg

Alien:
Alien_Render.jpg

Alien Turnaround:

The Alien is still a wip, might give him a body and texture him soon.

Let me know what you think :slight_smile:

looove the alien!! Brilliant designe and use of anatomy!

milivoj_popovic: Thanks!

Here’s an update, started working on the texture a bit.

Alien_Texture_wip.jpg

Another sculpt, rendered in vray:

Everything looks great!!

A few speedsculpts:

Untitled_00.jpg

Render_03.jpg

Old_Man_Render_03_Clay.jpg

A study of a sketch from Adrian Smith:

Jordu Schell study, AMP:
Amp_05.jpg
Timelapse: http://www.youtube.com/watch?v=U6aq-0Lm0sA&feature=youtu.be

Crits welcome :slight_smile: