Hey everybody. Since I got started in working in 3D I’ve always wanted to try and create a skin material that would react properly to light. It is extremely hard as you guys already know.
I’ve spent about two days working on a material that will be universal for my future models. I’ve tried to keep it as easily editable as possible but still allow fexibility for major adustments without having to rework the entire material. All of the images that I post here are made up of just the plain material. Keep in mind that a majority of the variation in color and bump will come from the texture. What you are seeing here is the SSS material mixed with about 6 different effects reacting to the light in different ways. Each of these image are the same material with different light settings.
I chose Doodle (you can look at the post about him in my gallery) as my subject because of the thin membrane on the back of his head where light scatters the most.
If any of the masters in here have extinsive experience in this area please post suggestions and techniques here. I would love for this thread to be a wealth of knowledge on this topic. Thanks in advance.
White lighting - 70% back, 50% front
White lighting - 70% back
HDRI - Forest with 70% white back lighting