Is there a way to relax a uv map out to push it towards the edges?
UV Master, with attract from AO gives a mesh that is long and skinny. I’m less worried about stretching than losing tons of resolution.
Can the UV Master output be taken into Maya for this kind of process?
I know you can sculpt the uvs’ to spread them out but it really seems like a fast way to get the worst results interms of disproportionate scaling and stretching.
Any Ideas?