ZBrushCentral

Spotlight Problem

Hello,
I’ve followed EF’s tutorials on this and I think there great. The problem that I’m having is when I’m completely satisfied with the results I go to the last step and hit “Polypaint from texture” and my texture turns completely white. I’ve used High Resolution textures from 3Dsk. I’ve made sure my mesh was set high. Can’t figure it out. I’ve imported a M4 UV mapped model and isolated the head just to work on. Hitting the Polypaint from texture turns on the texture tab but my texture is white and what shows in my workspace is my model with the Matcap Skeleton and a white texture map of M4 in the texture palette. When I turn the texture tab off. Everything resumes. What am I doing wrong here? Any help would be greatly appreciated. Thanks:cry:

have u check your UVs set is properly place in the uv’s box? Hope it helps.

Hello,
Nicholaspoon what do you mean check if UV is set correctly? Are you saying make sure my map size is correct for what I’m working on? If so, then yes I’ve done that unless there is something else I’m missing. Thanks for the response.