Hey everyone! I wrapped up a 6-day hobby project today, and thought I’d make it my first share here on ZBrushCentral
For this project I wanted to try out asymmetrical sculpting for the first time. On my previous projects i have always done a High-Poly in T-Pose, then Re-Topo’d, and then posed the Low-Poly version. This time however I wanted to pose the model whilst still sculpting so that I could avoid awkward deformations in the final pose.
Entire workflow for this project was ZBrush (Sculpt) > Maya (UV) > Substance Painter (Texturing) > Marmoset (Rendering) > Photoshop (Composition).
I’m quite happy with the end result, but any feedback is always appreciated!
You can also find a closer look with some short animations over on artstation if you want to take a look https://www.artstation.com/artwork/v2YZEx
Hope you enjoy the artwork!
