Hi!
Is there a way to split a model into different subtools when it has HD subdivisions? If not, is there some kind of secret trick or workaround that will have the same result? I would like to split it up from UV polygroups. I need to do this before I export my textures. I have different UV sets, and they are overlapping if the model is not split up into different subtools along the UV polygroups.
cheers,
Asbjørn
