Hi,
Following workflow was applied:
mesh imported
sculpt
splitting into subtools using the split command based on selestions
base mesh imported and split in same order (without subdivisions), subtools exported as base meshes
new base meshes imported for specific subtool
maps genereted with MD3(DE-JAGK-EACADA-D32), border paint 8 also tried 16
subpixel 0 or adaptive.
Exporting the maps from the mesh before split is fine, exporting after split has seams where no displacement is.
analyzing the maps shows a lighter gray at the border…
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