Hi!
i am very new to Zbrush and it is a fantastic peace of software!
I am modeling my first character and want to bring it over to Cinema 4D to render
it in redshift.
I have a head where I painted on eyes, the inner ears have another color and the face has another color.
Is there a way to split the head into parts by the polypaint areas.
My goal is to have separated parts of the head (at the moment it is one peace) in Cinema 4D to put on different materials.
I found out, that I can display the powlypaint areas in Cinema, that’s nice, but I want to materialize the diffent parts of the face and that’s not possible with one piece of geometry
and I don’t want to select the polygons in Cinema to attach a material to it.
I tried the slice curve to split the head into several pieces but I am not so happy with that because when I start to boarder the peaces of the head it seems that I am not able to stop the slice curve- rotate the head- and going on slice curve the head.
Is there a simple way to get the poly painted areas split into single peaces, meshes or subtools?
Thanks in advance and best
Nikolai