ZBrushCentral

Split Groups to Whole Mesh

I have split my object into polygroup and then used the polygroups to split the object into about 10 subtools. I did this to give each subtool its own UV map.

How do I do these two things? –

  1. Bring all of the subtools back into one mesh.
  2. Group all of these UV maps into one big UV map.

You can use the Merge Visible button in the Tool>SubTool menu. Make sure the Weld option is on. The UV mapping will be automatically merged.

Thanks so much Marcus. I’ll try this tonight.