Well maybe I’m mistaken- but it looks like a quite updated or new version of one of the older SC engines- but who knows.
All that AO bleeding and stuff is very nice in a realtime game- one of the few “next gen” game engines other than Epics that lives up to “next gen” status. This one is probably even more advanced than that- but what do I know!
Ubi could probably make a fair amount of money just licensing out their engine like epic does, but seeing as they are the second largest third party developer they probably don’t need to. Besides EA would probably just use it in all their games…
Thanks for that explanation TigerZ of the stripping and how it speeds things up- made a lot of sense. Do you have to do that manually while modeling or is there some function in a development kit or Ubi software that does it for you? I take it this has to be ironed out BEFORE you texture a model for UVs etc. If it runs on the fly through the 360 that’s amazing! If you have to do it manually well than it makes you models just that much more amazing!
Any chance we can get a view of the low-res wire frames?