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Splash Zone - Artwork, doodles n WIPs

Awesome concept, design and execution Marco!

Thanks Jason!

Full-size here: https://s3.amazonaws.com/marcofolio/wasp_keybeauty_01_full.jpg
Turntable of the sculpt here: http://www.marcoplouffe.com/waspturnsculpt.html

Here’s a Keyshot render of my W.A.S.P. Zbrush sculpt with some post-prod texture and effects in Photoshop. If you guys are interested, I’ll be showing a couple of polishing tricks at the Zbrush Summit 2015 and also giving a design workshop with Cedric Seaut under our company Keos Masons. You can see our portfolio here: www.keosmasons.com

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AMAZING design on W.A.S.P, marco.

Nice and interesting shapes, and I also loved the textures :+1:

Deserved top row!

Thanks a lot!

Sweet stuff Marco!

Do you mind if I ask how many polygons your mech character has in total?

Thanks Maarten! See ya at the SUmmit btw :slight_smile:

Black-Tooth: I’m not sure cause i don’t usually check that kind of detail, but I think it’s around 60-80 millions.

saw this on artstation model really rocks great job

Hey Marco, can you elaborate on the plugin used in the link you posted below:

Marco Splash hey there,

i’m not sure what you mean by “presentation link”. do you mean the plug-in im using for my turn-arounds? like this one http://www.marcoplouffe.com/waspturnsculpt.html ?
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Thanks

Thanks rjsmal!

LACKO, it is a java plug-in where you render images and this plug-in swipe thru the images interactively with the mouse. You will find the information you are looking for here: http://www.polycount.com/forum/showp…&postcount=126

Awesome! Thanks Marco

Looks good, its always nice to see work like yours. Thanks for posting. :sunglasses:small_orange_diamond:+1:

Great design!

Hey thanks there!

Hell yeah!! the triangular elements and the pose from the model are fantastic!!! great job!!!

Thanks!

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Here is a Tutorial I prepared for those who want to know my fairly simple process in Zbrush, Keyshot and Photoshop.

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Part 2…

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Part 3…

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Sorry for spamming the Forum threads… didn’t realized uploading in 3 parts would do that…0.jpg

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