ZBrushCentral

Splash Zone - Artwork, doodles n WIPs

Bloodborne’s Eileen the Crow sculpted for Prime 1 Studio. Participation of Keos Masons, Creative Director Johnny Pham and Prime 1 Studio Design and Development Team.

www.instagram.com/keosmasons
www.twitter.com/KeosMasons
www.facebook.com/keosmasons
www.keosmasons.com
www.artstation.com/artist/marcologue
www.prime1studio.co.jp

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Really nice work on the sculpt. I have seen it before and was wondering who worked on it. How long was the overall process from concept to final sculpt?
And where there some problems you had to solve during the creation of the sculpt? It looks like a very complex piece and the sculpting details are great.

Awesome work.

Hello,

We had to wait a lot so it took around 1 year to finish :stuck_out_tongue: Uninterpreted, I’d say it took like 2 weeks maybe?

For the wings I offer few subtools of “features” merged together and alligned in a way they don’t interpenetrate but touche the backside. Chances are the engineers made some modification after but that, I don’t know!

Hopefully this answers your question :slight_smile:

Good Moose is an initiative from Nivanh Chantara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. Keos Masons will be modeling and distributing these collectibles.

www.keosmasons.com



www.twitter.com/nivanhchanthara
www.twitter.com/KeosMasons

Good Moose is an initiative from Nivanh Chantara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. Keos Masons will be modeling and distributing these collectibles.

All rendered with Zbrush only.

www.keosmasons.com



www.twitter.com/nivanhchanthara
www.twitter.com/KeosMasons

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Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.

www.keosmasons.com


www.twitter.com/KeosMasons

1 Like

Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.

www.keosmasons.com


www.twitter.com/KeosMasons

1 Like

Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.

www.keosmasons.com


www.twitter.com/KeosMasons

1 Like

Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.

www.keosmasons.com
www.instagram.com/keosmasons
www.twitter.com/KeosMasons
www.facebook.com/keosmasons

1 Like

Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.

www.keosmasons.com


www.twitter.com/KeosMasons

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3 Likes

Wow! this punisher statue is amazing. Congrat for Top Row dude.

It looks great mate, love it! Big hugs!

Awesome work:+1:

Thanks a lot everyone!

Big hug Dan!

I think it’s worth mentioning this character was done from A to Z in Zbrush even the renders, for those who want to know.

VERY nice! How many hrs did you put into this guy? The detailing is perfect.

A really gorgeous piece of work! Congrats! :+1:

Thank you!!!

It took me about 120 hours including the engineering.

I think it is interesting to say that, not only I have modeled this guy from A to Z and also rendered in Zbrush only, but I also have done the complete engineering in Zbrush for Sideshow with Decimation Master and the Boolean system only.

Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti’s method he teaches on his Gumroad.

www.keosmasons.com


www.twitter.com/KeosMasons

Workflow and NPR tests on my Beta Testing Thread!

http://www.zbrushcentral.com/showthread.php?216752-ZBrush-2019-Beta-Testing-Marco-Plouffe&highlight=Marco

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Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti’s method he teaches on his Gumroad.

www.keosmasons.com


www.twitter.com/KeosMasons

Workflow and NPR tests on my Beta Testing Thread!

http://www.zbrushcentral.com/showthread.php?216752-ZBrush-2019-Beta-Testing-Marco-Plouffe&highlight=Marco

vectorZC.jpg

Awesome work.Love it!:+1: