ZBrushCentral

Splash Zone - Artwork, doodles n WIPs

Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.

www.keosmasons.com


www.twitter.com/KeosMasons

Punisher_photo_02.jpg

3 Likes

Wow! this punisher statue is amazing. Congrat for Top Row dude.

It looks great mate, love it! Big hugs!

Awesome work:+1:

Thanks a lot everyone!

Big hug Dan!

I think it’s worth mentioning this character was done from A to Z in Zbrush even the renders, for those who want to know.

VERY nice! How many hrs did you put into this guy? The detailing is perfect.

A really gorgeous piece of work! Congrats! :+1:

Thank you!!!

It took me about 120 hours including the engineering.

I think it is interesting to say that, not only I have modeled this guy from A to Z and also rendered in Zbrush only, but I also have done the complete engineering in Zbrush for Sideshow with Decimation Master and the Boolean system only.

Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti’s method he teaches on his Gumroad.

www.keosmasons.com


www.twitter.com/KeosMasons

Workflow and NPR tests on my Beta Testing Thread!

http://www.zbrushcentral.com/showthread.php?216752-ZBrush-2019-Beta-Testing-Marco-Plouffe&highlight=Marco

vectorC.jpg

Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti’s method he teaches on his Gumroad.

www.keosmasons.com


www.twitter.com/KeosMasons

Workflow and NPR tests on my Beta Testing Thread!

http://www.zbrushcentral.com/showthread.php?216752-ZBrush-2019-Beta-Testing-Marco-Plouffe&highlight=Marco

vectorZC.jpg

Awesome work.Love it!:+1:

Thanks a lot!

Hey as always really awesome work!. Could you please share your workflow on how you did the big gun on his shoulder inside zbrush on punisher model.

Thanks a lot!

I did everything with mask extractions and booleans for the M60 on his back :slight_smile:

Some people asked for quick tips so here is how I used the tools of new Zbrush 2019 (especially the new ZRemesher algorithm and with the “Keep Groups” option) to make some of the more complicated pieces! Reminder that this model is done 100% in Zbrush.

I posted this workflow on my Beta Thread as well: http://www.zbrushcentral.com/showthr…ighlight=Marco


www.keosmasons.com

www.twitter.com/KeosMasons

Thanks for the breakdown! Solid work as always :sunglasses:
Cheers,
Ben | 3DGladiator

No problem :slight_smile:

ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil’ fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop.

www.keosmasons.com


www.twitter.com/KeosMasons

ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil’ fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop.

www.keosmasons.com


www.twitter.com/KeosMasons

1 Like

ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil’ fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop.

www.keosmasons.com


www.twitter.com/KeosMasons

1 Like