Some time ago I decided to make spider-man. I started with zspheres, watched Nickz video - spider-man sketch, so this is what I have now. The model has 2 000 000 polygons, but this is not enough to make smooth net on the body. When I divide it I have almost 9500 000 polygons, but zbrush crashes every 5 minutes (and I have 3 gigs of ram). Is there any way to make zbrush work without crashing? Do you have the same problems that I have?
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](javascript:zb_insimg(‘90705’,‘6.jpg’,1,0))
Also I tried to make uv map in blender, but when I import the model back to zbrush my spider-man blows up
I think this is because my topology is really bad in some places, so I I want to retopologize it now.
The net on the spider-man I made by masking this lines, then I inverted masking and used layer brush whith low zintensity and rgb almost white. Are there any more comfortoble ways to make it?
I’m studying zbrush, so I never tried to use hd geometry. But this is the time to try 
