A 3D character sculpt based on the beautiful 2D concept by illustrator Abigail Larson. For this piece, my primary focus was translating the striking silhouette and theatrical essence of the original artwork into a three-dimensional space.
To maintain an organic, uninterrupted workflow, the entire process was kept strictly within ZBrush. Both the high-fidelity sculpting and the final polypainting were executed directly on the mesh, allowing me to focus entirely on the raw form and color aesthetics of the character.





