Hi there
I am wondering, why pixologic forgot to include a “paint specular map” function. I think its an important one.
Creators of such an incredible software do not forget… 
So there must be a way to go around. But how?
Using the displaceMap in Photoshop to create the specMap? Possible, but by using goZ, it would be a step out of the pipeline.
But is it the only way?
Thanks for any hint
Hilmar