Hi guys
I came across a problem that I cant resolve. I am working on a character sculpted and painted in zbrush. I currently have only colour texture . I would like to paint specular map as well . And here is where the problem comes. I tried to uv my character and then to paint a specular and export it as a texture, but it seems that the mesh is somehow broken and zbrush crashes all the time. I tried to uv the it outside zbrush but the result is the same. So basically I cant use uvs in this case. I was thinking is there a way to paint another texture in zb then sent it as I polypaint data to keyshot and use it as a specular on the same object.
Thanks in advance