ZBrushCentral

Spearman

Here is my latest work inspired by a concept from Atlantica Online game.
Zbrush for the head and some details ,rest modeled and rendered in Modo.

Attachments

spearman_render_S.jpg

spearman_render_S.jpg

Armor_closeup.jpg

really nice work on your spearman character, love the details and the armour is great!:+1:
definently keep it going and have fun sculpting!
Cheers,

  • Kenny:)

Absolutely agree with Kenny - great work!

Cheers,
Svyat

Nice work! :+1:

Nice work, decent texture and like the detail of cloth modeling :slight_smile:

Awesome Design man,
I am curious what does your topology look like for something like the shoulder pad detail or the gold belt? I have found that detail like that takes a great deal of polys especially when trying to maintain all quads. That’s why I ask.

Anyway, nice job

Best,
Ryan

Thanks all , I am glad you like it.
Here is the screen from early WIP i found and it illustrates polywork of the model.
ZGrab01.jpg

Thanks for the post,

Is there a displacement map on the shoulder pad as well then to pull out the extra details?

all the best man,
R

There is a normal map with some extra detail which are to small for poly modeling.
I choose not to go this time with the displacement to save some rendering time because I am in a bit hurry to get my reel done.

Haha, I know the feeling

Looking good though. You will get hired don’t worry about it :slight_smile:

best,
R