am glad this helps! ill be in tune with ur thread and thanx for checking out the spawn!
Hi
I have now finished the sublevel 03. I checked the render parameters and putted (?) the anti aliasing at maximum but the silouhette edge is still aliased. It’s because i am in a low subdivision level or it existing other parameters i didn’t see ?
I’m going to test you’re second method. But for the moment, i have other cats to spank.
Ha! Another question, how can i change the smooth brush intensity, i have an hardcore smoothing whenever i push slowly on my tablet. Thanks
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]Any comments on the overall stucture of the body ?
okay, if u still see aliasing is prob cuz ur in level 3, subdivide a couple levels and it will look better, also when u render press “best”
look on the top menu for z intensity slider, with u can control the intensity and hardness, i would recommend u to play with rake and claytubes to begin scluptin some of the major detail, if u use the satndard or only gonna bubble the skin.
i hope this helps!
Sculpt is coming along pretty well so far. Think you can do the clown too ^^… Hehe… he was my favorite character, especially since he could turn into that.
The sculpt’s looking good so far…The violator’s one cool character!
Thanks all for your comments, that motivate me
Yes, of course i notice that slider, it would be the 12 Works from Hercules without it But it doesn’t work on the smooth brush (when you press shift), whenever i put 1 in intensy this brush is still hardcore, i test with rgb intensity and it’s the same, that’s why i was asking for this brush especially
Yeah, a friend tell me to begin with the clay to make the major detail. And when you are in subdiv level 4 - 5 - 6, what kind of brush do you use ? (for the moment i take the standard brush)
[Vanrailey](http://member.php?u=153800) :
Yes, this clown is awesome. He's funny and cool but in the dark side of the joke and when he metamorphe himself he become just an animal which is angry (... his design was so awful in the movie :-1:)
Perhaps new shots at the end of this day (i don't sleep today, can't sleep ...)
Okay, i’m almost sleeping but it’s ok, still living with power for the whole day héhé
It’s missing yet things like detail around the spike on the arm, detail around the big top head horn, things like that …
This is looking pretty good. I am a really big Spawn fan, I have the figure of violator, it is so detailed and creepy looking. Keep it up, I cannot wait to see what the final looks like.
Looking good! cant wait to see it finished, btw you said it is unoriginal but I don’t recall seeing a Violator model before.
My answer to your last question is:
You probably have a part masked when clicking the subdivide button…try it without having anything masked.
waiting for your next update.
Slice
Thanks to motivate me
Adio38 : Yeah i have a figurine too on my desk, this one :
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Good night everyone.
your vialotar figurines looks greaaaaaaat keeeeeeeeep on sculpting my friend
hey bro,nice work so far!!!
1.the folder were u pasted the zmats are in the sub folder of the the zmaterial folder…so copy the zmat tool directly in the folder along the other basic mats…
lil confusin:rolleyes: :rolleyes:
2.u either press esc button or click sum where on ur screen,that wil cancel the render.
3.i mmay get this wrong but i gues its coz of the ram…pls dont kil me if i m wrong…
thank u
Thanks Neozeharan. I’ve pasted the Matérials in Matcap default folder and it’s going well. The esc button fonctionate well too :D. For pushing the subdivlevel up, i had a part of the mesh masked that’s why it didn’t work. (it’s not the RAM, i have 4Go)
Ok, let’s go for the update. Still sublevel 05, this level is long to sculpt, pfiouuu. This is were i am, and this sublevel is not finished. The legs and the arms are not detailed, i will detail them on a higher level with skin détails, don’t worry
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See you next time :b2:
Hi,
I will not be there for two weeks, so no update untill my vacations finished :rolleyes:
Wow this coming along great! Good job! My only crit is the winkles around the wrist feel very loose and almost cloth like…But that might be what your going for… But yea Great job, looking forward to seeing this finished
Yeah, i know what you mean. In a higher resolution it will be looking like compressed skin like the feets. But in this resolution (05) i don’t have enough polys to details that
Hi,
After a little period out, i’m back.
So i’ve finished the scuplt and the painting. Now i have to do a pose for him and a kind of rock to put him on it.
A few “plastic like” render. Not final but i like it
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See you soon, i hope so
Attachments
Let’s hope Steve “Spaz” Williams doesn’t make another Spawn movie.
nice stuff ‘roud here the paint shop went well !!! it was worth to stay home pretending i got h1n1
Hope you are gonna manage your issues with all the baking !!
Can’t wait to see the result when you’re done rendering
small_orange_diamond
small_orange_diamond
Keep goin’ on mate
Oh my god !
I’ve got problems with transpose master. It’s bugging !
When i clik Tpose, he merge all the subtools in one > no problems.
But when i press the Tpose>SubTool button, Zbrush crash during the reconstruction of the subtools. <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Is there conditions to make transpose master working ?
Thanks <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>