Neticule- Definitely gonna do one of those! I love em too.
norbi1988- Thanks mate!
jmturbo- Thanks. I’ve loosely based the wrists off my own and from the side my wrists are quite thin. Is it normal to be able to make the tip of your thumb meet with the tip of your pinky finger while wrapped around your wrists? Anyway that’s how thick mine are. But still I’ll thicken them a little.
comic_craig- Firstly congrats on the top row! About the normal map, I must admit I have no idea what JSnormalmapper is. All I can tell you is I use zmapper to export the normal map from zbrush, overlay (as in overlay layer blending mode) it a few times in photoshop to strengthen it and save it in as a tga (I just like that format) then put that in a 2d bump node using tangent space for the bump mode. I hope that covers what you needed to know. Maybe your way is better. But I’ve just found one way that seems to work for me and stuck with it, mind you I know very little about normal maps as I’ve only been using them for a few months. Thanks for your comments!
Here is a small update on the helmet with the woven leather pattern modelled.
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](javascript:zb_insimg(‘86280’,‘Renders12.jpg’,1,0))
I’m gonna work more still on the pose. Make it less stiff and more dynamic.
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