…this is another alien, i’m tryng to make it as real as possible…
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nice dude! keep up the good work! show us more!
thanks pooop, a little update…
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this needs a lot of work. You need to smooth those lumps out a lot. There is a long way to go here. Is this your first Zbrush model?
The alien is coming out very well!
Great M_RCO!
I’m with Jesse, step down a few subdivision levels and work on realistic form and smoothing the anatomy out before doing the high frequency detail. It looks like it has been rushed to this point, and the earlier blocking stages should be revisited. Keep up the good work, and don’t be discouraged; this alien shows much promise!
thanks a lot guys for advise, actually this is not my first model but i’m learning and i want to leran so thanks again i’ll go back and refine the model…
thanks guti nice to see you…
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mrc_o
…just finished the material for texturing and some updete to the mesh… [attach=80073]skin mat.jpg[/attach] [attach=80074]full.jpg[/attach]
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i like your model, the texture in particular. I think the lumps are ok, but they need to flow a bit more with the anatomy, even if it is some kind of alien anatomy.
i really like your style, you work alot on zb seen all your pieces continue the good work.
…thanks vincenzi, thanks pooop very encouraging, i post the render with textures, this is the maximum right now i can do to make it as real as posible…
thanks a lot
mrc_o [attach=80075]final render copy.jpg[/attach]
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Yeah I agree with vicenzi, with the anatomy. It will make it more realistic with believable anatomy, or forms that make sense. Also it is a bit too lumpy, it seems overcluttered. Pores and wrinkles usually compliment features of a face in various subltle details. Hopefully you will understand what I mean.
more shot…
…i liked a lot how it came out with green skin, so i postet this too!!! hope you like!!!