So I have been working on this sculpt for a while now and I’ve always got symmetry turn on except for minor details such as scars, anyway somehow along the way, the sculpt has become asymmetrical, his right side seems to be rotated back, so when I make a boot or glove on his left side, copy and mirror it over to the right, it’s all kinds of messed up, I’ve tryed smart resyming but when I do, I get this.
I think the polly count might have gotten screwed up somehow too, thus this outcome… Hoow can I fix this? If I don’t get his right side where it should be, it’s going to suck when I have to rig and weightmap him, I only have ZBrush, DAZ, and PhotoshopCS6, no maya. Thanks to all who throw me a bone!
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