I don’t know, but maybe your hair layer have a premultipled alpha.
Did you try layer > matting > remove black matte (in photoshop)?
Getting really nice…
I think you should add more shadows on the eyes, and increase the spec (maybe use a dot envmap).
Also I think the mouth area and nose look a bit too large, making it thinner would be more feminine maybe?
Looking really nice Sébastien!
Thanks for comments guys :lol:
Disco Stu hanks
Xenier I wrote obout how I made the hair in my thread on cgtalk
Train22 thanks for advice :lol:
karnak thank You very much it solve the problem!
Sebcesoir thank You, I tried to make some proportions refinement. I made her nose and lips smaller and made some eyes tweaks too.
Attachments
You tweaked the scattering puurrrrfect.
Totally amazing.
Really great man!
Great work
Her face reminds me a little bit of Anna Torv from FRINGE.
http://www.zap2it.com/media/photo/2008-07/41330352.jpg
Getting better, I’m liking this, great job, with the model, texture, skin and everything!
I was amazed by the works.
Great job! Keep it coming.
this is awesome man
i was checking the first post you did of this model, i must say even though the first one was great, im liking how she is evolving
definitly will keep following this thread man
Some part of the outline on the neck is visisble. Still great work.
Hi Tomasz. I’ve been following this thread and the one you have on cgtalk, and I have a question for you. You have said that you’re rendering the hair separately and compositing it. How are you getting the cast shadows from the hair onto the face in your hair-only render? I have tried applying a Matte/Shadow/Reflect (mi) to the head so that the render only gives me hair and cast shadows, but that crashes Max every single time. Someone else confirmed this bug in the comments of Zap’s hair post. I’m using Max 2009.
Or perhaps you’re leaving the cast shadows in the beauty pass, and just adding the hair (without shadows) as a second layer?
I assume that when you’re rendering the hair by itself, you’re still rendering with Mental Ray, not the scanline.
Here’s my shout out too:
AWESOME!!! :D
Thank to All of You guys for such a kind comments!
dustinbrown this is my solution for hair/hair shadow rendering and compositting:
In many cases it works well but sometimes You have to spend a few seconds fixing hair shadow pass in photoshop(for example this dark line I marked on the image above)
To be honest I’ve never had max crushes during rendering matte/shadow material. Maybe it’s dependent on shadow type used?
I rendered everything in mental ray if that’s matter.
Good luck with Your hair renders!
Ah, so you do a bit of Photoshop cleanup. The reason I wanted to use the Matte/Shadow material is so I could make turntables and comp them in After Effects. To do that you either need a hair+hairShadow pass, or you need a hair pass and a hairShadow pass. I seem to recall there being a hair pass option in the list of render layers, but I’ll have to do some tests to see how well it works and if there are any restrictions to it. I know some of those render layers don’t work with certain (mi) shaders for example.
Thanks for taking the time to put that example together for me. I really appreciate it
Beautiful updates! Big thanks for sharing those hair tips
!
Thanks for the great info.
Thanks for comments guys
I didn’t spend much time on it lately but here is a little update:
Attachments
Amazing work!
Cool updates! She is looking very good. Thanks for the tips on the hair. A couple of suggestions for your pilot could be a white scarf and a handle-bar moustache. Tally-ho!